After these incidents, hard mode has been disabled in this mode so totems cannot be used. However, they are usually frowned upon by many mice. Totems used to be used commonly in survivor to make killing or blocking easier for Shamans. Often, this can get you killed as well as the shamans can still use the "meep" ability. Mice stay extremely close to the shaman so that they cannot be cannoned without the shaman running the risk of killing themselves. Hugging (not to be confused with the hug emote) is a technique used by some mice in order to survive. Score gaining is different from normal rooms, as explained below. It is impossible to get cheese and return to the hole, since the maps don't have any mouse holes. The mice should try to stay alive as long as possible until the timer ends, and the shaman should try to kill all the mice. The meep skill can be given to a mice by the Meep! skill from the Wildling skill tree, often used to help, or favo a particular mice ( favoing is where you try and save one particular mice, usually your friend and most people do this by ballooning one mouse or giving them special powers to help them live, this action is frowned upon by some people because it is considered "unfair" ) Meep is often frowned upon by some of the player-base, since it can be considered overpowered and a "noob" action. Meep has a cooldown time of approximately 8 seconds, the cooldown bar is only visible to the one with the ability, located on top of the mouse. Then, if the shaman meeps, you will be propelled up, instead of to the side. If you are looking to evade a meep, simply get your avatar to match the corresponding position of the shaman, or near it. However, some huggers try to jump as often as they can to avoid being meeped out of the map, and also be launched to a higher area, increasing their chances of survival. Meep was originally designed for dealing with "huggers" (people who stick too closely to the shaman). Using meep will repel the mice surrounding you, and the closer the mice, the stronger the effect. The shamans have a power called meep, which is used by pressing Space. Skills that allow faster summoning or can kill mice easily, such as Teleporter, Companion Crate, Earth Symbol, Leaf, Handymouse, Landslide, Reflex and Master Summoner, have no effect in survivor rooms.ĭivine mode is disabled in survivor rooms due to its extremely high range. Portals are available, which might be used together with cannonballs for tricking mice. The ice cube is still available in the shaman inventory, although it is unusable since mice cannot enter any mouse hole. The shaman can still build normally, like in normal rooms. The cannons are moved to the top of the summoning list, for convenience. The main weapon of the shaman is cannonballs. The main objective of the shaman is to kill all other mice. The shaman of a round is chosen from the highest score in the scoreboard. Wall jumping is mostly required, the mice can also use cannonballs summoned by the shaman to reach higher places, which will increase the chance of survival. Avoid objects summoned by the shaman that may kill you, and don't stay too close to the shaman to avoid meeping (see below). The mice's objective is to survive the round until the timer ends. Survivor maps always start with a 90 seconds timer, and bonus time from Spiritual Guide's Additional Time skill won't give any effect, and time left will be set to 20 seconds if all vampires/the shaman dies while there are more than 20 seconds left. Vampire survivor maps are played every 10 shaman survivor maps. In some maps, the shaman might be isolated from other mice, preventing "hugging" (mice sticking close to shaman, so the shaman has to endanger himself to kill the mice) and ease the task to kill all mice. This includes grounds mice can wall jump on, bouncy cloud blocks for cannonballs, high areas reached only by jumping on cannons, etc. Usually, the maps are designed to fit the survivor theme. Only survivor maps are played in survivor rooms, and most maps do not include cheese, and none include a mouse hole. The shaman will attempt to kill the mice using their creativity, brutality, skills, and items available to them while the mice try to survive until the round ends.
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